
The wood elves' new legendary hero will be Ariel, a queen who also happens to be a butterfly demigoddess. Their new units are bladesingers, spellweavers, great stag knights, and zoats-six-limbed forest lovers who (like the fimir added in Norsca's DLC) are a pleasingly obscure pick. They'll face a series of campaign dilemmas that grant access to the Forge of Daith and unique items created by it, as well as upgrades for existing items. On the elfy side, the Sisters of Twilight, Naestra and Arahan, fight together as a single unit. The skaven will also get a legendary hero called Ghoritch and new units: Brood horrors, mutant rat ogres, wolf rats, and packmasters, aka those guys with the hooks who drag you away in Vermintide.

Those of higher rank are seen riding magnificent mounts such as rare and. Mutants gain negative traits, but can be recycled for "growth juice" to put in the "growth vat" and the more of it you use, the more potent the weird beasts that pop out. The high-born Glade Lords of Athel Loren are the leaders and guardians of the Asrai.

Throt the Unclean comes with his own "flesh laboratory", which can be used to augment units at the risk of mutating them.
